Day 4 Progress


What happened to day 3 ? Alas a CVE-grue ate me and I spent the evening patching a bunch of my open source projects!

Day 4 I decided to make it easier to snap objects vertical, or to snap them to the floor. I also added a couple of pets you can annoy by poking them.

I did find a problem when taking the headset off for a few seconds that my Hand Pose Detector asset would stop working. I tracked it down to not handling the tracker added/changed/removed events correctly and checked in a fix. There's a new Hand Pose Detector 1.3.0 released at https://github.com/Malcolmnixon/GodotXRHandPoseDetector and I've posted it to the Godot Asset Library.

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