Day 7 Progress
Enchanted » Devlog
Well I didn't get as much done with this as I'd hoped. The choice of skipping Godot-XR-Tools made the game much smaller, but also meant I didn't have access to a 3D UI/Menu system - as such the room-scanning is best done in the headset and there's no in-game instructions or option to quit.
While I'm publishing versions for all major headsets, it's only going to be interesting to play on the Quest 3, as this is the only one with room-scanning options.
Files
Linux 45 MB
Version 0.0.4 Feb 16, 2025
Android Pico 91 MB
Version 0.0.4 Feb 16, 2025
Android Quest 90 MB
Version 0.0.4 Feb 16, 2025
Windows 50 MB
Version 0.0.4 Feb 16, 2025
enchanted-webxr.zip Play in browser
Version 0.0.4 Feb 16, 2025
Get Enchanted
Enchanted
Status | In development |
Author | Malcolm Nixon |
Tags | Augmented Reality, Godot |
More posts
- Day 4 ProgressFeb 13, 2025
- Day 2 ProgressFeb 11, 2025
- Day 1 ProgressFeb 10, 2025
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