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Devlog
Submission to Godot XR Game Jam - Feb 2025
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Devlog
Day 7 Progress
February 16, 2025
by
Malcolm Nixon
1
Well I didn't get as much done with this as I'd hoped. The choice of skipping Godot-XR-Tools made the game much smaller, but also meant I didn't have access to a 3D UI/Menu system - as such the room-s...
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Day 4 Progress
February 13, 2025
by
Malcolm Nixon
1
Well day 3 was a wash - crazy work schedule; and today I only got about 2 hours to make progress. I changed the first pose to "charge" power, and made pointing fire the fireball. I added "Emperor Palp...
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Day 2 Progress
February 11, 2025
by
Malcolm Nixon
2
Not much to report - alas work is crazy. At least I have basic room-scanning implemented, and hand-pose detection to launch fireballs...
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Day 1 Progress
February 10, 2025
by
Malcolm Nixon
2
Well it's day 1 of the Game Jam. I'm swamped at work and was going to skip development and just do the judging; however my younger daughter (the one who came up with the idea behind the Jam presentati...
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